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New anti-teamkill measures for Rainbow Six Siege debuts on May 8

Griefing in multiplayer matchmaking has been one of Ubisoft’s biggest problems for Tom Clancy’s Rainbow Six Siege and with this new update they are looking to make griefing a thing of the past…. Or are they?

Friendly fire is one of the core aspects of the very popular shooter, synergising with its tactical gameplay and forcing players to think before they shoot. It’s an ideal pairing in concept, though the continued rise of intentional teamkilling is frustrating for all players of varying experience but it is especially frustrating for new players.

New teamkilling systems have been in the pipeline for some time, following several weeks of testing on the PC Technical Test Server (TTS). Ubisoft now plans to deploy its first iteration of the system across Xbox One, PlayStation 4, and PC, on May 8, 2019.

“Reverse Friendly Fire” aims to combat players abusing teamkilling, activated upon dropping an ally in-game. The downed player can either choose to “Forgive” the teamkill and move forward; or validate the kill and activate the system. Once activated, the new system will revert all damage to the offending user, preventing them from having a further impact on gameplay.

Below is a helpful image from the dev blog about all the changes that Reverse Friendly Fire (RFF)

Ubisoft has promised to further iterate on Reverse Friendly Fire in the months ahead, starting with Year 4 Season 2. The upcoming major update is slated to debut a new duo of playable Operators and rework of map “Kafe,” alongside further gameplay refinements. Expect more details on Season 2 in the coming days ahead of a slated May 19, 2019, reveal.

The scheduled update that saw a delay is happening today at the shown times.

I’ve been playing video games for as long as I remember.

My most memorable games when I was younger were Assassins Creed II, Halo 3 and The Elder Scrolls V: Skyrim.

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