Unity 3D engine makes up over two thirds of games made in the UK

The TIGA survey reveals, the UNITY 3D engine is the most used game engine in British game development studios. It is also worth mentioning, thile Unity has such a large part in game development, also over a quarter of studios use their own proprietary game engine.

EnginePercentage of developers using engine[1]
Unity 3D Engine (Unity Technologies)72
Unreal Engine (Epic Games)  27
Internal proprietary engine   27
Amazon Lumberyard (Amazon)   4
Cocos2d-x (Cocos)   4
Swift   4
Corona SDK3
CryEngine (Crytek)   3
GameMaker Studio   3
Phyre Engine (Sony)   2
PixiJS  2
Clickteam Fusion 2.5   1
Marmalade SDK (Marmalade)   1
Virtygon   1

[1] Percentages exceed 100, because studios were allowed to select more than one response. For example, a studio might use both an internal proprietary engine and a third party engine, depending on the nature of the game being developed.

What was found

Interestingly enough, the overall percentage points of the survey exceed 100% in total. But that was given as studios were allowed to answer more than one engine depending on the nature of the game. It was not unusual that when multiple engines were used, a studio has both an internal proprietary game engine and a third party engine in use, like the Unity 3D game engine.

“Our survey shows that 27 per cent of participating UK studios use an internal proprietary engine, whilst Unity Technologies dominates the third party engine market.”

Dr Richard Wilson OBE, TIGA CEO

According to Chris Kingsley OBE, CTO at Rebellion, which uses Asura, an internal (hence proprietary) engine reason their decision with lower ongoing costs. While agreeing that the start of development takes more time and funding, for loner periods of time, the ongoing costs of development and maintenance including lower frustration levels are drastically lower.

“Your game engine will be tuned to your game type and its requirements. You will have all the access you need to the source code and at no extra cost, so you can find and fix bugs quickly. You will not have to constantly integrate changes every few months, which can take your engine and your game out of use for weeks. You will not have to pay engine royalties to anyone, or manage multiple seat licenses. Unless you want them to, no one can buy your engine and take it off the market, or redeploy the engine development team onto another project. Finally, your engine can be used for free on your next project.”

Chris Kingsley OBE, CTO at Rebellion

One thing becomes clear, if you want to do tutorials for game development, starting with the Unity 3D engine is surely enough the best idea as it has the widest market spread. With that, developers that can share simple questions based around the Untiy 3D engine can more easily find support from a willing community that struggle with the same issues and may have found a solution to their problem before.

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